PUN: When using PhotonNetwork.Prefab or regular Instantiate/Destroy player breaks.

Ascendance Games

New member
When instantiating or destroying using PhotonNetwork.PrefabPool.Instantiate/Destroy or PhotonNetwork.Instantiate/Destroy the player comes back with weapons missing and animator disabled.

Weapons are cleared on death.
PunObjectPool has projectiles and player added as prefabs.
 
Top