Mono path[0] = 'C:/Users/Timothy/Desktop/Unity Projects/Build/Cross-Horde Crisis Builds/V0.004 Debugging/CHC_PoC_Data/Managed'
Mono config path = 'C:/Users/Timothy/Desktop/Unity Projects/Build/Cross-Horde Crisis Builds/V0.004 Debugging/MonoBleedingEdge/etc'
PlayerConnection initialized from C:/Users/Timothy/Desktop/Unity Projects/Build/Cross-Horde Crisis Builds/V0.004 Debugging/CHC_PoC_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55239
Multi-casting "[IP] 192.168.0.173 [Port] 55239 [Flags] 19 [Guid] 2139022819 [EditorId] 18069740 [Version] 1048832 [Id] WindowsPlayer(Timothy-PC) [Debug] 1 [PackageName] WindowsPlayer [ProjectName] CHC_PoC" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55239]...
Remaining time:8s
Remaining time:7s
Remaining time:6s
Remaining time:5s
Remaining time:4s
Remaining time:3s
Remaining time:2s
Remaining time:1s
Remaining time:0s
Timed out. Continuing without host connection.
Started listening to [0.0.0.0:55239]
Starting managed debugger on port 56819
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56819
PlayerConnection already initialized - listening to [0.0.0.0:55239]
Initialize engine version: 2019.3.2f1 (c46a3a38511e)
[Subsystems] Discovering subsystems at path C:/Users/Timothy/Desktop/Unity Projects/Build/Cross-Horde Crisis Builds/V0.004 Debugging/CHC_PoC_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor:
VRAM: 8088 MB
Driver: 26.21.14.3200
Begin MonoManager ReloadAssembly
- Completed reload, in 0.530 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 6.572200 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 12.260500 ms
NullReferenceException: Object reference not set to an instance of an object
at Opsive.UltimateCharacterController.Items.Item.Awake () [0x0001e] in C:\Users\Timothy\Desktop\Unity Projects\Git Stuffs\CHC_PoC\Assets\Opsive\UltimateCharacterController\Scripts\Items\Item.cs:193
(Filename: C:/Users/Timothy/Desktop/Unity Projects/Git Stuffs/CHC_PoC/Assets/Opsive/UltimateCharacterController/Scripts/Items/Item.cs Line: 193)
NullReferenceException: Object reference not set to an instance of an object
at Opsive.UltimateCharacterController.Items.ItemPerspectiveProperties.Awake () [0x00059] in C:\Users\Timothy\Desktop\Unity Projects\Git Stuffs\CHC_PoC\Assets\Opsive\UltimateCharacterController\Scripts\Items\ItemPerspectiveProperties.cs:47
at Opsive.UltimateCharacterController.ThirdPersonController.Items.ThirdPersonMeleeWeaponProperties.Awake () [0x00001] in C:\Users\Timothy\Desktop\Unity Projects\Git Stuffs\CHC_PoC\Assets\Opsive\UltimateCharacterController\Scripts\ThirdPersonController\Items\ThirdPersonMeleeWeaponProperties.cs:30
(Filename: C:/Users/Timothy/Desktop/Unity Projects/Git Stuffs/CHC_PoC/Assets/Opsive/UltimateCharacterController/Scripts/Items/ItemPerspectiveProperties.cs Line: 47)
NullReferenceException: Object reference not set to an instance of an object
at Opsive.UltimateCharacterController.Items.Actions.ItemAction.Awake () [0x00031] in C:\Users\Timothy\Desktop\Unity Projects\Git Stuffs\CHC_PoC\Assets\Opsive\UltimateCharacterController\Scripts\Items\Actions\ItemAction.cs:58
at Opsive.UltimateCharacterController.Items.Actions.UsableItem.Awake () [0x00001] in C:\Users\Timothy\Desktop\Unity Projects\Git Stuffs\CHC_PoC\Assets\Opsive\UltimateCharacterController\Scripts\Items\Actions\UsableItem.cs:121
at Opsive.UltimateCharacterController.Items.Actions.MeleeWeapon.Awake () [0x00001] in C:\Users\Timothy\Desktop\Unity Projects\Git Stuffs\CHC_PoC\Assets\Opsive\UltimateCharacterController\Scripts\Items\Actions\MeleeWeapon.cs:282
(Filename: C:/Users/Timothy/Desktop/Unity Projects/Git Stuffs/CHC_PoC/Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/ItemAction.cs Line: 58)
Registered PhotonView: 1
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Photon.Pun.PhotonNetwork:RegisterPhotonView(PhotonView) (at C:\Users\Timothy\Desktop\Unity Projects\Git Stuffs\CHC_PoC\Assets\Photon\PhotonUnityNetworking\Code\PhotonNetworkPart.cs:925)
Photon.Pun.PhotonView:Awake() (at C:\Users\Timothy\Desktop\Unity Projects\Git Stuffs\CHC_PoC\Assets\Photon\PhotonUnityNetworking\Code\PhotonView.cs:266)
(Filename: C:/Users/Timothy/Desktop/Unity Projects/Git Stuffs/CHC_PoC/Assets/Photon/PhotonUnityNetworking/Code/PhotonNetworkPart.cs Line: 925)
System memory in use before: 118.5 MB.
System memory in use after: 118.7 MB.
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 3031.
Total: 7.441900 ms (FindLiveObjects: 0.392600 ms CreateObjectMapping: 0.097900 ms MarkObjects: 6.926600 ms DeleteObjects: 0.024000 ms)