Pun add on on runtime

mikelu

New member
i am using modified uma script on my imported avatar at runtime, my avatar imported animation and weapon equipment running smoothly. May i know are there any guide on implement pun2 add on during runtime? tq
 
Based on your previous posts this is related to the character controller and not Behavior Designer, correct? I am moving your thread.

I haven't tried UMA and PUN so unfortunately I don't have a guide. The PUN add-on isn't integrated with UMA so I am not sure what it would take.
 
I figured this out, you just need to add the PUN components (except the Photon View - add that to the prefab) after the UCC components. So on the UMACharacterBuilder scipt just add this
Code:
 data.gameObject.AddComponent<PunCharacterTransformMonitor>();
                data.gameObject.AddComponent<PunAnimatorMonitor>();
                data.gameObject.AddComponent<PunLookSource>();
                data.gameObject.AddComponent<PunCharacter>();
                data.gameObject.AddComponent<PunNetworkInfo>();
before
Code:
    Destroy(this);
that and make sure you have an UMA_GLIB component already in your scene

If anyone is interested I should be able to have a way to save and load an UMA recipe, just send me a message.
 
Top