Procedural character creation

Velcer

Member
Greetings - Is there a way setup for developers to be able to, from code create a character or is it only intended for the interface to be used?

I have a character model that is always instantiated at scene creation with parts that differ from one another. I either create multiple characters to account for this, all with the same settings -- or I need to do it via code.
 
Yes - you can add the components at runtime. Even if you don't use UMA that integration is a good one to look at as it shows how to use the various character builders.
 
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