freddyatlantis
Member
Hi,
I am using both UCC and UIS with the integration installed.
While running through the UIS stand alone demo, I saw that some player stats are included in the InventoryCanvas.
I set up my UCC/UIS project UI with the Stats panel (MaxHP, Attack, Defense) and all weapons categories/definitions have been set up according to the integration video.
The weapons work fine, but the stats panel throws a warning "Player character or it's equipper was not found for attribute stat comparison (DemoCompareAttributeView.cs:57);
if (m_Equipper == null) {
Debug.LogWarning("Player character or it's equipper was not found for attribute stat comparision.", gameObject);
return;
}
How would I approach this? Would I get the player's Equip/Unequip ability somehow, and feed that into the CharacterStatsDisplay script?
I am using both UCC and UIS with the integration installed.
While running through the UIS stand alone demo, I saw that some player stats are included in the InventoryCanvas.
I set up my UCC/UIS project UI with the Stats panel (MaxHP, Attack, Defense) and all weapons categories/definitions have been set up according to the integration video.
The weapons work fine, but the stats panel throws a warning "Player character or it's equipper was not found for attribute stat comparison (DemoCompareAttributeView.cs:57);
if (m_Equipper == null) {
Debug.LogWarning("Player character or it's equipper was not found for attribute stat comparision.", gameObject);
return;
}
How would I approach this? Would I get the player's Equip/Unequip ability somehow, and feed that into the CharacterStatsDisplay script?