Justin - I believe you're working on the multiplayer add-on so would like to hear your thoughts on this! Especially in regards to how you plan to approach it.
Problem: Player gets squashed between 2 game objects and then eventually falls through the ground.
Demo: See the GIF below. You can see that this happens in my game when I stand behind one Player (we're both the same prefab, so the same rigidbody mass) and then close a door in their face.
Potential solution: Setting Continuous Speculative mode for the collision detection mode seems to alleviate the issue but will that break anything else with UCC? Do you think that's the correct way to approach this?
Problem: Player gets squashed between 2 game objects and then eventually falls through the ground.
Demo: See the GIF below. You can see that this happens in my game when I stand behind one Player (we're both the same prefab, so the same rigidbody mass) and then close a door in their face.
Dropbox - File Deleted - Simplify your life
www.dropbox.com
Potential solution: Setting Continuous Speculative mode for the collision detection mode seems to alleviate the issue but will that break anything else with UCC? Do you think that's the correct way to approach this?