picking up a 2D item

DIkaSAN

New member
Good afternoon! Do you have an example of a 2D level showcasing the mechanics of interaction with items? Specifically, picking up a 2D item, displaying it in the inventory, and dropping the item from the inventory. Сonsidering the 2D platformer context
 
Hello :)
Whether the game is in 2D or 3D the structure is basicly the same. All that changes is using Rigidbody 2D and 2D colliders instead of 3D ones.

Unfortunatly we don't really have any examples of that. Except for one 2D equipment feature scene (you can find the feature scenes in the Demo/_FeatureScene folder).

You can find more about pickups (including 2D ones) here:

I hope that helps :)
 
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