Philosophical Question on BD Pro Packs, UCC Integration, etc.

jkaczmar

Member
I have a basic question on the various packs and when to use or not use their capabilities. I think I own all of them for BD and I own movement and senses for BD Pro. At this point, I've committed to using BD Pro rather than BD, but I had questions about when to use some of the pack capabilities. My setup is: UCC, UIS, BD Pro, A*, QM, PlayMaker.

It seems to me that I would want to use Movement tasks like Seek from the packs, particularly since I'm using A* and the integration is there. However, it doesn't make sense to use things like Attack from Tactics since I can rely on the UCC integration with BD Pro to handle my attacks. Does that seem like the right way to think about it? There are still Tasks I would potentially use from Tactics like Surround (movement based), but I should probably use the UCC integration when it exists in most cases?
 
The updated Tactical Pack will be released soon and that will have integration with UCC so I think that it'll make your answer a lot clearer :)
 
Glad to see the pack is out, but I'm actually still a little murky on the answer. I've read through the documentation on Tactical Pro and I have a general sense of how it works with the two UCC interfaces. If you were going to give a few bullets of the benefits of using CharacterAttackAgent/DamageableAgent vs. Start/Stop Ability Aim and Start/Stop Use for attacks what would they be?

I've had pretty good luck with the packs in all cases, so this isn't really a question about whether to get the pack as I get the broader value of it even if I don't use the two agents. I'm more trying to make the best technical decision going forward. (I guess add to it that I'm also proficient with PM which means I have 3 options, but I feel like that's at the bottom of my list compared the other two options listed above.)

Thanks for any guidance you can provide.
 
If you were going to give a few bullets of the benefits of using CharacterAttackAgent/DamageableAgent vs. Start/Stop Ability Aim and Start/Stop Use for attacks what would they be?
It really depends on if you want to use the Tactical Pack tasks or not. There isn't a real advantage of using the Attack task versus calling Seek then Start/StopUse unless you want all agents to start to attack at the same time, but if you want more of the formations that go along with the Tactical Pack then you'll need to
 
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