performance problem about BheaivorManager

Sinn

New member
Hi, I faced a strange problem.
In the first scene, anything works very well(there are some game objects attached with BehaviorTree). But when I load a new scene (additive) the BehaviorManager takes a lot of time on Update().

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You should enable deep profiling and see what is taking so long. It is likely a problem with an individual task.
 
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