Override click action on a Task in the Editor

Noxalus

New member
Hello everyone,

When I use the action "Behavior Tree Reference" in a behavior tree and that I link an external behavior tree in this action, I can jump directly to this external behavior tree by double clicking on the action.

I would like to do something similar but for an action I created myself.

I've searched in the open source code and even in the BehaviorDesigner.Editor.dll file, but I didn't really find where it's done.

Do you know how to do that?

Thanks a lot for your help!
 
This feature isn't exposed, it's done within the editor code. I can add a callback though for a double click.
 
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