So i've been getting this out of memory exception, which i saw the old posts about. Started happening when i clicked a prefab i was using, and unity suddenly started saving it (though i didn't change anything?).
In any case, it uses an external tree and i set it to use JSON serialization., with Allow edit of instances
When I place new instances of the prefab, there are no problems, but the problem is in the scenes where I've already placed instances of the prefab. When i select them or play, it freezes until i get the out of memory exception.
Is there any way to fix this? I'm not sure why only the old instances of the prefab have this issue.
In any case, it uses an external tree and i set it to use JSON serialization., with Allow edit of instances
When I place new instances of the prefab, there are no problems, but the problem is in the scenes where I've already placed instances of the prefab. When i select them or play, it freezes until i get the out of memory exception.
Is there any way to fix this? I'm not sure why only the old instances of the prefab have this issue.
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
at System.Collections.Generic.List`1[T].set_Capacity (System.Int32 value) [0x00021] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].EnsureCapacity (System.Int32 min) [0x00036] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].Add (T item) [0x00010] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].System.Collections.IList.Add (System.Object item) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at BinaryDeserialization.LoadField (BehaviorDesigner.Runtime.FieldSerializationData fieldSerializationData, System.Collections.Generic.Dictionary`2[TKey,TValue] fieldIndexMap, System.Type fieldType, System.String fieldName, System.Int32 hashPrefix, BehaviorDesigner.Runtime.IVariableSource variableSource, System.Object obj, System.Reflection.FieldInfo fieldInfo) [0x00235] in <ddb5579d0d23478c9f73ec2f99600079>:0
at BinaryDeserialization.LoadNodeData (BehaviorDesigner.Runtime.FieldSerializationData fieldSerializationData, System.Collections.Generic.Dictionary`2[TKey,TValue] fieldIndexMap, BehaviorDesigner.Runtime.Tasks.Task task) [0x000c7] in <ddb5579d0d23478c9f73ec2f99600079>:0
at BinaryDeserialization.LoadTask (BehaviorDesigner.Runtime.TaskSerializationData taskSerializationData, BehaviorDesigner.Runtime.FieldSerializationData fieldSerializationData, System.Collections.Generic.List`1[BehaviorDesigner.Runtime.Tasks.Task]& taskList, BehaviorDesigner.Runtime.BehaviorSource& behaviorSource) [0x00378] in <ddb5579d0d23478c9f73ec2f99600079>:0
at BinaryDeserialization.Load (BehaviorDesigner.Runtime.TaskSerializationData taskData, BehaviorDesigner.Runtime.BehaviorSource behaviorSource) [0x0026e] in <ddb5579d0d23478c9f73ec2f99600079>:0
at BehaviorDesigner.Runtime.BehaviorSource.CheckForSerialization (System.Boolean force, BehaviorDesigner.Runtime.BehaviorSource behaviorSource) [0x0007a] in <ddb5579d0d23478c9f73ec2f99600079>:0
at BehaviorDesigner.Runtime.BehaviorSource.GetAllVariables () [0x00000] in <ddb5579d0d23478c9f73ec2f99600079>:0
at BehaviorDesigner.Editor.BehaviorInspector.DrawInspectorGUI (BehaviorDesigner.Runtime.Behavior behavior, UnityEditor.SerializedObject serializedObject, System.Boolean fromInspector, System.Boolean& externalModification, System.Boolean& showOptions, System.Boolean& showVariables) [0x0029f] in <4b28e19850d5443cb0dab9a889df4542>:0
at BehaviorDesigner.Editor.BehaviorInspector.OnInspectorGUI () [0x00022] in <4b28e19850d5443cb0dab9a889df4542>:0
at UnityEditor.UIElements.InspectorElement+<>c__DisplayClass58_0.<CreateIMGUIInspectorFromEditor>b__0 () [0x00280] in <e6522990dfdf40458abbd5eeeb595b91>:0
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