puksometron
Member
Hi all,
So I came across a bug that was preventing the OnAttributeReachedDestinationValue event from being invoked. In the UpdateValue() method of the AttributeManager class, the class is being passed instead of the GameObject:
So I changed it to this:
This seems to have fixed the problem.
So I came across a bug that was preventing the OnAttributeReachedDestinationValue event from being invoked. In the UpdateValue() method of the AttributeManager class, the class is being passed instead of the GameObject:
Code:
EventHandler.ExecuteEvent(this, "OnAttributeReachedDestinationValue");
So I changed it to this:
Code:
EventHandler.ExecuteEvent(m_GameObject, "OnAttributeReachedDestinationValue");
This seems to have fixed the problem.