Hello there! Hope you are fine!
I am trying to create some really smooth animations using an ability implementing root motion, both position and rotation.
In my ability I am setting the use root motion position and rotation to false, because I want to implement it by code and tweak it only at certain frames of the current animation, in raw tutorials (classic scripting, not using opsive) this is done in the OnAnimatorMove method, but I dont see that in the ability lifecycle, so which of these would be? is it separated on UpdateRotation/ApllyRotation and UpdatePosition/ApplyPosition?
Thanks!

I am trying to create some really smooth animations using an ability implementing root motion, both position and rotation.
In my ability I am setting the use root motion position and rotation to false, because I want to implement it by code and tweak it only at certain frames of the current animation, in raw tutorials (classic scripting, not using opsive) this is done in the OnAnimatorMove method, but I dont see that in the ability lifecycle, so which of these would be? is it separated on UpdateRotation/ApllyRotation and UpdatePosition/ApplyPosition?
Thanks!
