Objects not spawned over network upon impact

ChristianWiele

Active member
Hi,

objects that are spawned upon impact are not spawned over the network. In the PUN demo scene you can jump on the sand, but the dust is only spawned locally. The dust particle system has a "Particle Pooler" script attached that is supposed to handle de de-spawn over the network, so there seems to be the intention that it is spawned over the network. Decals on the other hand are synchronized.

I exactly need to spawn objects over the network upon the network. So is this a bug, or an intended behavior?

Regards, Christian
 
This is intentional - the callbacks are only sent locally to reduce network traffic. I can take a look at adding this as an optional feature.
 
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