Hello.
Player 'A' created an object using PhotonNetwork.InstantiateRoomObject. Move the position of the created object.
Player B entered the room.
Object synchronization works well.
"B" user leaves the room.
The 'B' user re-enters the room.
Player 'A' created an object using PhotonNetwork.InstantiateRoomObject. Move the position of the created object.
Player B entered the room.
Object synchronization works well.
"B" user leaves the room.
The 'B' user re-enters the room.
The object exists at the location where it was initially created.
It's not a transferred location.
The object exists at the location where it was initially created.
It's not a transferred location.
The object have a 'PunLocationMonitor' component.
Help me.
Thanks.
Player 'A' created an object using PhotonNetwork.InstantiateRoomObject. Move the position of the created object.
Player B entered the room.
Object synchronization works well.
"B" user leaves the room.
The 'B' user re-enters the room.
Player 'A' created an object using PhotonNetwork.InstantiateRoomObject. Move the position of the created object.
Player B entered the room.
Object synchronization works well.
"B" user leaves the room.
The 'B' user re-enters the room.
The object exists at the location where it was initially created.
It's not a transferred location.
The object exists at the location where it was initially created.
It's not a transferred location.
The object have a 'PunLocationMonitor' component.
Help me.
Thanks.