Object location synchronization is not possible when re-entering the room.

hopper

New member
Hello.

Player 'A' created an object using PhotonNetwork.InstantiateRoomObject. Move the position of the created object.

Player B entered the room.
Object synchronization works well.

"B" user leaves the room.
The 'B' user re-enters the room.
Player 'A' created an object using PhotonNetwork.InstantiateRoomObject. Move the position of the created object.

Player B entered the room.
Object synchronization works well.

"B" user leaves the room.
The 'B' user re-enters the room.
The object exists at the location where it was initially created.
It's not a transferred location.
The object exists at the location where it was initially created.
It's not a transferred location.

The object have a 'PunLocationMonitor' component.

Help me.
Thanks.
 
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