zroc
Member
Justin. During game play there are odds and ends of objects being placed into the "Game" gameobject that never seem to go away and just keep stacking up. An example would be firng the Assualt rifle;- Extra Audiosources of the BulletImpact, Muzzleflash and Shells just keep piling up inside this gameobject after timing out on the root hierarchy. See pic.