Got error:
When I change to .NET 3.5, it works perfectly. Sorry for my poor English.
NullReferenceException: Object reference not set to an instance of an object
BinaryDeserialization.LoadTask (BehaviorDesigner.Runtime.TaskSerializationData taskSerializationData, BehaviorDesigner.Runtime.FieldSerializationData fieldSerializationData, System.Collections.Generic.List`1[BehaviorDesigner.Runtime.Tasks.Task]& taskList, BehaviorDesigner.Runtime.BehaviorSource& behaviorSource) (at <8273d6b105784beab3b1f76a8d030c0c>:0)
BinaryDeserialization.Load (BehaviorDesigner.Runtime.TaskSerializationData taskData, BehaviorDesigner.Runtime.BehaviorSource behaviorSource) (at <8273d6b105784beab3b1f76a8d030c0c>:0)
BehaviorDesigner.Runtime.BehaviorSource.CheckForSerialization (System.Boolean force, BehaviorDesigner.Runtime.BehaviorSource behaviorSource) (at <8273d6b105784beab3b1f76a8d030c0c>:0)
BehaviorDesigner.Runtime.BehaviorSource.GetAllVariables () (at <8273d6b105784beab3b1f76a8d030c0c>:0)
BehaviorDesigner.Editor.ExternalBehaviorInspector.DrawInspectorGUI (BehaviorDesigner.Runtime.BehaviorSource behaviorSource, System.Boolean fromInspector, System.Boolean& showVariables) (at <0f49ef0acdbd44f8a5303100d11f8912>:0)
BehaviorDesigner.Editor.ExternalBehaviorInspector.OnInspectorGUI () (at <0f49ef0acdbd44f8a5303100d11f8912>:0)
UnityEditor.InspectorWindow.DoOnInspectorGUI (System.Boolean rebuildOptimizedGUIBlock, UnityEditor.Editor editor, System.Boolean wasVisible, UnityEngine.Rect& contentRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1625)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
When I change to .NET 3.5, it works perfectly. Sorry for my poor English.