No clamping for weapon sway?

dandesign

New member
Hey, so I've recently added a weapon to my project, and there's an issue with being able to see what the player isn't supposed to see when they quickly bring the mouse down or up.


In the video I first quickly keep bringing the mouse downwards, then I repeat the same with a controller.

I'm assuming the spring is trying to smoothly damp the weapon here, but it'd be still nice to have a "solid" clamp (like max camera angle) to prevent stuff from clipping or moving out of the view without having to rely on very stiff springs.
 
That's a great suggestion - currently there isn't a way to clamp the spring. I have added it to my list. Like you said adjusting the values will allow you to apply a min/max value, but it's still not the same.
 
Top