My bow can’t shoot.

I think I may have found the cause.

My bow is in Slot 1, but in the character’s Item Abilities, the Input Names for Use (Slot 1) is bound to Grenade. When I press the key mapped to Grenade, the bow does fire correctly.

What I do not understand is why the bow in the demo, which is also in Slot 1, can fire normally with the left mouse button.
 
The current behavior is as follows:


First, I duplicated the Bow (Item Definition) from the Demo and created a new Bow_MyTest (Item Definition).
Then I created my own bow and assigned it to Bow_MyTest.
As a result, when I press the left mouse button in the game, my bow cannot shoot arrows.


To continue troubleshooting, I changed the definition of the original Demo bow prefab, which was working correctly before, to Bow_MyTest. As a result, that Demo bow also could not shoot.


However, if I do not use Bow_MyTest and instead keep using the original Bow (Item Definition), then map the Bow prefab to my own bow model/prefab, everything works correctly and the bow can shoot normally with the left mouse button.
 
Thanks for narrowing it down. Based off of that, does the inventory contain your Bow_MyTest Item Definition?
 
Thanks for narrowing it down. Based off of that, does the inventory contain your Bow_MyTest Item Definition?
Thanks for your response.I suspect the issue might be that the Action ID or some other parameter doesn’t match. I’m new to UCC and still haven’t fully understood all of its concepts, so much so that I’m not even able to clearly describe the problem I’m having. I’m going to go back and carefully review the documentation to look for the answer. UCC is a powerful plugin, and it’s worth taking the time to study it seriously.
 
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