Multiple Set Bool Parameters for Animations

tikitofu

New member
Is there a more elegant way of controlling animation parameters than using a Set Bool Parameter for every separate state?

For example from going from a walking wander to a running chase to an attack, I basically need 3 Set Bool Paramters for each state , which can get lengthy even in this simple example. Maybe there is a singular node I can control multiple parameters in?

Thanks.

*Oops I accidentally marked as "solved", is there a way to undo that?
 
Last edited:
You could create a new task which has multiple parameters, but as you've noticed this gets really cumbersome. I recommend setting the parameters outside of the behavior tree:

 
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