darkbeforedawn
New member
Hi, I'm trying to add multiple generic abilities to a character and use behavior tree to 'start stop ability'. I have added the abilities to the character and have defined different ability index parameters under the generic inspector. When I have both of these generic abilities added to the character, the start stop ability will fail despite having 'prioritized' the correlating index number. When I remove one generic ability (leaving only one attached to the character) the ability functions as expected.
Any ideas on where I'm going wrong would be greatly appreciated!!
Any ideas on where I'm going wrong would be greatly appreciated!!