This problem can be reproduced in the demo scene of the Agility Pack
The character does not move with a moving object if the jump originates from another platform where the character did not start hanging (i.e., the character hangs on the first platform, then moves to another platform and jumps)
Steps to Reproduce:
This issue appears to occur because when the character starts hanging, the first platform is set as a moving platform (`UltimateCharacterController/Scripts/Character/Abilities/DetectObjectAbilityBase.cs` in `AbilityStarted()`). However, when the character changes platform and jumps, the condition for clearing the moving platform has failed because `m_CharacterLocomotion.MovingPlatform` is still referencing the starting platform (`UltimateCharacterController/Scripts/Character/Abilities/DetectObjectAbilityBase.cs` in `AbilityStopped(bool force, bool triggerExit)`).
The character does not move with a moving object if the jump originates from another platform where the character did not start hanging (i.e., the character hangs on the first platform, then moves to another platform and jumps)
Steps to Reproduce:
- hang from the first platform
- while hanging, change to another platform.
- stop hanging
- climb onto any moving platform
This issue appears to occur because when the character starts hanging, the first platform is set as a moving platform (`UltimateCharacterController/Scripts/Character/Abilities/DetectObjectAbilityBase.cs` in `AbilityStarted()`). However, when the character changes platform and jumps, the condition for clearing the moving platform has failed because `m_CharacterLocomotion.MovingPlatform` is still referencing the starting platform (`UltimateCharacterController/Scripts/Character/Abilities/DetectObjectAbilityBase.cs` in `AbilityStopped(bool force, bool triggerExit)`).