Movement - ArrivalDistance has no effet on the agent

MBun

New member
Hi, I tested almost all the Movement tasks requiring an ArrivalDistance and it has no effet on the distance the agent is from the target.

An example on a simple Follow task - Considering the agent has a radius of 1, I set an enormous value of 5 to test. But still, the agent is getting onto the player's position without stopping at the arrival distance set. I also force the NavmeshAgent Stopping Distance to the ArrivalDistance sharedfloat, but still. What am I not understanding?

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The Arrived Distance will tell the task when to return success, but because you have Stop on Task End deselected it will not stop the agent from moving.
 
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