Hi, I tested almost all the Movement tasks requiring an ArrivalDistance and it has no effet on the distance the agent is from the target.
An example on a simple Follow task - Considering the agent has a radius of 1, I set an enormous value of 5 to test. But still, the agent is getting onto the player's position without stopping at the arrival distance set. I also force the NavmeshAgent Stopping Distance to the ArrivalDistance sharedfloat, but still. What am I not understanding?
An example on a simple Follow task - Considering the agent has a radius of 1, I set an enormous value of 5 to test. But still, the agent is getting onto the player's position without stopping at the arrival distance set. I also force the NavmeshAgent Stopping Distance to the ArrivalDistance sharedfloat, but still. What am I not understanding?