Most effective way to duplicate a behavior tree from one TPC AI agent to another?

wuche

Member
Does anyone know the best way to duplicate a behavior tree from one TPC character to a new one?

I tried copying the Behavior Tree component on the original character and pasting it as a new component on the other character. Unfortunately, after testing it out in runtime, the new character was unable to perform in the same way.

Should I be exporting the behavior tree instead? If so, how would I properly apply the exported behavior tree to the new character?

I have to stop working for the night so I will attempt this again tomorrow with more troubleshooting (making sure all the variables are remade and retargetted). Will update if I'm able to make this work.
 
Nevermind, figured it out. Had a couple of SharedValue references that I didn't point over to the new component
 
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