More UCC-UIS integration demo issues

Cheo

Active member
Hello, as I was looking at the UCC-UIS integration demo scene for reference today, I stumbled upon a surprising number of issues in a few minutes.

-First and this might have been reported already, two missing state presets are causing errors on start.

-The fire rate of the assault rifle is way too high !

-When dual wielding pistols, you can end up in a strange state where the right pistol is held higher than the right one, equipping/unequipping other weapons through number keys is impossible, and the player can't run. In the video it seemed to happen when switching perspectives.

-Picking up Excalibur causes URP material related errors.

-The hotbar in the bottom left corner is constantly empty.

-When filling all 3 slots, the 1 key equips the secondary item, while 3 equips the tactical one and 2 does nothing.

Here is as always a video illustrating all issues : (sorry about the loud gun sounds !)


I once again want to emphasize that the last two issues about hotbar and equipping through number keys are relevant to a project I'm currently involved in. The other issues are in themselves really inconsequential to us, but we would nonetheless feel much safer using this integration with a complete and bug-free demo available for reference. Let me know if more information related to the issues shown in the video is required, thanks.
 
I was wrong about the hotbar in the bottom left corner not being used, I realized that you could assign items by clicking on them and selecting Assign and then use the 1 2 3 keys. Still I have to ask about the last point if when filling all three weapon slots it is expected that by default using 1 2 3 doesn't work as we would expect ?
 
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