Mobile Optimization

bluebird

Member
Hi Justin,

My target platform is Android. and I built a release APK and and it's size is approx 100 Mb. Game have 6 levels for now and all 6 levels shares same FBXs for level design.
I observed animations aren't optimized. It occupies 57 MB.

I've re-used animations of Nolan character.

Check editor log:
build report_1.PNG

I compressed FBXs in the import settings.
I changed Mesh Compression to 'High'.

Any fix for this?
 
Changing the mesh compression is the best that I know. You may need to switch to some animations that have a smaller size.
 
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