Missing Serialization for System.UInt16

alexlange

New member
Hi, I'm writing an object drawer for a class that includes ushort, however, Behavior Designer throws an exception, is that a bug?

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Missing Serialization for System.UInt16
UnityEngine.Debug:LogError (object)
BehaviorDesigner.Editor.BinarySerialization:SaveField (System.Type,string,int,object,System.Reflection.FieldInfo)
BehaviorDesigner.Editor.BinarySerialization:SaveFields (object,int)
BehaviorDesigner.Editor.BinarySerialization:SaveField (System.Type,string,int,object,System.Reflection.FieldInfo)
BehaviorDesigner.Editor.BinarySerialization:SaveFields (object,int)
BehaviorDesigner.Editor.BinarySerialization:SaveTask (BehaviorDesigner.Runtime.Tasks.Task,int)
BehaviorDesigner.Editor.BinarySerialization:SaveTask (BehaviorDesigner.Runtime.Tasks.Task,int)
BehaviorDesigner.Editor.BinarySerialization:SaveTask (BehaviorDesigner.Runtime.Tasks.Task,int)
BehaviorDesigner.Editor.BinarySerialization:SaveTask (BehaviorDesigner.Runtime.Tasks.Task,int)
BehaviorDesigner.Editor.BinarySerialization:SaveTask (BehaviorDesigner.Runtime.Tasks.Task,int)
BehaviorDesigner.Editor.BinarySerialization:Save (BehaviorDesigner.Runtime.BehaviorSource)
BehaviorDesigner.Editor.GraphDesigner:Save (BehaviorDesigner.Runtime.BehaviorSource)
BehaviorDesigner.Editor.BehaviorDesignerWindow:SaveBehavior ()
BehaviorDesigner.Editor.BehaviorDesignerWindow:DrawPropertiesBox ()
BehaviorDesigner.Editor.BehaviorDesignerWindow:Draw ()
BehaviorDesigner.Editor.BehaviorDesignerWindow:OnGUI ()
 
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