Latest version of Behavior Designer Pro completely broke on my project

Lasovar

New member
My coworker said the package had a few bugs so I thought I would upgrade so maybe that would solve them... but the behavior designer window broke and it shows nothing on existing and new behaviors and it's throwing a bunch of errors in the console

1770806292068.png
The error: `TypeLoadException: Could not resolve type with token 010000d4 from typeref (expected class 'UnityEngine.EventModifiers' in assembly 'UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')`

I have no idea what's going on or even how to debug it... the call stack just leads to `GUIUtility.ProcessEvent()`
```
[Exception] TypeLoadException: Could not resolve type with token 010000d4 from typeref (expected class 'UnityEngine.EventModifiers' in assembly 'UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
GraphView.OnGeometryChanged() at <a21ad4ac9fc94345906a8954a2fd0cce>:0

UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke() at <5c2380b11c444983ac3ffcbc73d04ba8>:0

EventCallbackRegistry+DynamicCallbackList.Invoke() at <5c2380b11c444983ac3ffcbc73d04ba8>:0

EventDispatchUtilities.HandleEventAtTargetAndDefaultPhase() at <5c2380b11c444983ac3ffcbc73d04ba8>:0

VisualTreeLayoutUpdater.DispatchChangeEvents() at <5c2380b11c444983ac3ffcbc73d04ba8>:0

VisualTreeLayoutUpdater.Update() at <5c2380b11c444983ac3ffcbc73d04ba8>:0

VisualTreeUpdater.UpdateVisualTreePhase() at <5c2380b11c444983ac3ffcbc73d04ba8>:0

Panel.UpdateForRepaint() at <5c2380b11c444983ac3ffcbc73d04ba8>:0

EditorPanel.UpdateForRepaint() at <b0995f4e95ac45299aa78a6beedf5315>:0

Panel.Repaint() at <5c2380b11c444983ac3ffcbc73d04ba8>:0

UIElementsUtility.DoDispatch() at <5c2380b11c444983ac3ffcbc73d04ba8>:0

UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent() at <5c2380b11c444983ac3ffcbc73d04ba8>:0

UIEventRegistration.ProcessEvent() at <5c2380b11c444983ac3ffcbc73d04ba8>:0

UIEventRegistration+<>c.<.cctor>b__1_2() at <5c2380b11c444983ac3ffcbc73d04ba8>:0

GUIUtility.ProcessEvent() at <822ef144c83a49dfbe8ab1337f169b36>:0

```
This is the full call stack if it helps... this is now a huge blocker to multiple team members so I need to resolve this ASAP

Edit: to note, the errors don't spam always it's on events like mouse down, scrolling, etc...
 
See this page:


Also, Behavior Designer is licensed per seat so each team member needs to have their own license.
 
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