Stroopwafel
New member
I have a CharacterItem thats a soda can, and with a UsableAction it triggers a drinking animation and some sounds. That all works splendid. But now when I want to add an Use Attribute Modifier Toggle to decrease the volume whats left in the can with each sip: it doesnt trigger the attribute change.
Only when I set the "Can Stop If Input Stop" boolean but then only after each use (so not every use), and then the animation will just keep triggering itself. (I dont really know what that boolean does...)
I must be missing something small here...


Only when I set the "Can Stop If Input Stop" boolean but then only after each use (so not every use), and then the animation will just keep triggering itself. (I dont really know what that boolean does...)
I must be missing something small here...


