Item Editor Name

epicever

Member
I have multiple game modes and some items have similar names between the modes but I want to to differentiate them from the editor side like how we have an editor icon. Maybe something to implement in the future?
 
One possibility is to use a string attribute to the define the name the player will see in game.

The other is to use a map/dictionary that converts the item name to the name the player sees in game. That's often used when you have a game that supports multiple languages.

This just requires one custom itemViewModule to "compute" the visual name from the name of the item in the database.
 
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