Cheo
Active member
Hello, I spent some time experimenting with the Crawl ability this morning, and have a few things to report about it and the Capsule Collider Positioner. First here's a video :
-This is not just about the agility scene, but when unchecking Adjust Height and using the hips bone (which is assigned by default) the character quickly experiences some vertical jitter.
-The Crawl ability was not designed to work on slopes. Nonetheless, the demo agility character is able to crawl onto one correctly if Hips Position Adjustment Speed is set to 0 in Character IK.
-I tried rotating the capsule collider by 90 degrees when starting the ability, but that caused it to be moved forward and backward successively for 2 frames before being in a correct position. The reason why I did that is that the Capsule Collider Positioner is meant to be used with a capsule on the Y axis, which, in the specific case of the Crawl ability, is a significant limitation - it would also be in the niche case where a dev were to create a character that has a long horizontal shape.
-When trying this method, I got correct results when crawling onto flat surfaces, but not when going up a slope. As you can see on the video, the capsule collider is elevated above the slope, and I was not able to get the character model to be positioned correctly even when changing the center offset value.
I've said it before, but this current crawl example is not good, I'm not asking for something with the same quality as MGS 5's crawl, but I really wish we could have an example with a simple horizontal collider in the future.
-This is not just about the agility scene, but when unchecking Adjust Height and using the hips bone (which is assigned by default) the character quickly experiences some vertical jitter.
-The Crawl ability was not designed to work on slopes. Nonetheless, the demo agility character is able to crawl onto one correctly if Hips Position Adjustment Speed is set to 0 in Character IK.
-I tried rotating the capsule collider by 90 degrees when starting the ability, but that caused it to be moved forward and backward successively for 2 frames before being in a correct position. The reason why I did that is that the Capsule Collider Positioner is meant to be used with a capsule on the Y axis, which, in the specific case of the Crawl ability, is a significant limitation - it would also be in the niche case where a dev were to create a character that has a long horizontal shape.
-When trying this method, I got correct results when crawling onto flat surfaces, but not when going up a slope. As you can see on the video, the capsule collider is elevated above the slope, and I was not able to get the character model to be positioned correctly even when changing the center offset value.
I've said it before, but this current crawl example is not good, I'm not asking for something with the same quality as MGS 5's crawl, but I really wish we could have an example with a simple horizontal collider in the future.