Christopher25
Member
Hi,
I already wrote my problem in discord but you said that I should open a more dateiled Forum post, so here I am
My problem is that when I open my Character Window I get this issue there:
Also when I Drag&Drop the sword in the slot I will get the same failure:
After dropping this I get this:
Here are my settings:
I hope that this can help you finding out what is wrong there...
I already wrote my problem in discord but you said that I should open a more dateiled Forum post, so here I am
My problem is that when I open my Character Window I get this issue there:
IndexOutOfRangeException: Index was outside the bounds of the array.
Opsive.UltimateInventorySystem.UI.Views.ViewDrawerBase.GetViewGameObject (System.Int32 index) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Views/ViewDrawer.cs:168)
Opsive.UltimateInventorySystem.UI.Views.ViewDrawerBase.RemoveView (System.Int32 index) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Views/ViewDrawer.cs:148)
Opsive.UltimateInventorySystem.UI.Views.ViewDrawer`1[T].DrawView (System.Int32 viewIndex, System.Int32 elementIndex, T element) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Views/ViewDrawer.cs:268)
Opsive.UltimateInventorySystem.UI.Item.ItemViewSlotsContainer.AssignItemToSlot (Opsive.UltimateInventorySystem.Core.DataStructures.ItemInfo itemInfo, System.Int32 slot) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Item/ItemViewSlotsContainer.cs:62)
Opsive.UltimateInventorySystem.UI.Panels.Hotbar.ItemSlotCollectionView.Draw () (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/Hotbar/ItemSlotCollectionView.cs:220)
Opsive.UltimateInventorySystem.UI.Panels.ItemViewSlotContainers.ItemViewSlotsContainerPanelBinding.OnOpen () (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/ItemViewSlotContainers/ItemViewSlotsContainerPanelBinding.cs:95)
Opsive.UltimateInventorySystem.UI.Panels.DisplayPanel.OpenInternal () (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/DisplayPanel.cs:305)
Opsive.UltimateInventorySystem.UI.Panels.DisplayPanel.Open (Opsive.UltimateInventorySystem.UI.Panels.DisplayPanel previousPanel, UnityEngine.UI.Selectable previousSelectable, System.Boolean selectDefault) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/DisplayPanel.cs:249)
Opsive.UltimateInventorySystem.UI.Panels.DisplayPanel.Open () (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/DisplayPanel.cs:227)
MyStuff.Scripts.UI.CharacterWindowManager.showWindow () (at Assets/MyStuff/Scripts/UI/CharacterWindowManager.cs:128)
MyStuff.Scripts.UI.InventoryWindowManager.showWindow () (at Assets/MyStuff/Scripts/UI/InventoryWindowManager.cs:38)
MyStuff.Scripts.UI.CanvasManager.LateUpdate () (at Assets/MyStuff/Scripts/UI/CanvasManager.cs:20)
Also when I Drag&Drop the sword in the slot I will get the same failure:
After dropping this I get this:
Here are my settings:
I hope that this can help you finding out what is wrong there...