Issue with the UI

kwalker635

New member
I got Behavior Designer Pro and watched some videos on how to do it. But something seems messed up with the UI. I can not focus the graph area with the mouse properly and every time I need to add a node I have to hit tab twice to focus it. Then moving the nodes around is straight up not even possible.

It is Unity 6.3 LTS

This is an error that keeps getting thrown too. Let me know if more info is needed.

TypeLoadException: Could not resolve type with token 010000d4 from typeref (expected class 'UnityEngine.EventModifiers' in assembly 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
Opsive.GraphDesigner.Editor.Elements.EditorNode.OnGeometryChanged (UnityEngine.UIElements.GeometryChangedEvent c) (at <0bfcb2a787ed432587330dd687ca7821>:0)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at <dfe5ebb180ed45a8a45a41aa8e736b59>:0)
UnityEngine.UIElements.EventCallbackRegistry+DynamicCallbackList.Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at <dfe5ebb180ed45a8a45a41aa8e736b59>:0)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAtTargetAndDefaultPhase (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at <dfe5ebb180ed45a8a45a41aa8e736b59>:0)
UnityEngine.UIElements.VisualTreeLayoutUpdater.DispatchChangeEvents (System.Collections.Generic.List`1[T] changeEvents, System.Int32 currentLayoutPass) (at <dfe5ebb180ed45a8a45a41aa8e736b59>:0)
UnityEngine.UIElements.VisualTreeLayoutUpdater.Update () (at <dfe5ebb180ed45a8a45a41aa8e736b59>:0)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <dfe5ebb180ed45a8a45a41aa8e736b59>:0)
UnityEngine.UIElements.Panel.UpdateForRepaint () (at <dfe5ebb180ed45a8a45a41aa8e736b59>:0)
UnityEditor.UIElements.EditorPanel.UpdateForRepaint () (at <bbcb19243e03476c854816ffed7c9203>:0)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <dfe5ebb180ed45a8a45a41aa8e736b59>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <dfe5ebb180ed45a8a45a41aa8e736b59>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <dfe5ebb180ed45a8a45a41aa8e736b59>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <dfe5ebb180ed45a8a45a41aa8e736b59>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <dfe5ebb180ed45a8a45a41aa8e736b59>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <4a6947576ef4457c8ad4707a19b6b683>:0)
 
See this page:

 
I am in fact using version 6000.3.5f1, however after switching to the newest release 6000.3.6f1 the issue is resolved. Somehow I am not surprised the issue was with Unity itself considering 6.3.5's package manager and other systems had bugs... Anyway, thanks for pointing me in the right direction.
 
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