FuzzySmurf
New member
So I might have a unique issue, and I want to see your recommendations for potentially getting around this.
I realized after posting this, you dont need to see the whole video. maybe seconds 13-20 and thats it.
In the video, (after the first ability cast), you can see the NPC starts moving. and the Ability hasn't disappeared yet. However, his Movement Animation hasn't triggered yet.
This is because the Slot0ItemSubStateIndex is still 3, not 0.
I believe the Slot0ItemSubStateIndex changes when the UseEventComplete is invoked.
unfortunately, this will also end the SpawnedObject early, when I need the SpawnedObject to finish its animation. (it has its own ending animation too.)
Do you have any suggestions to switch the Slot0ItemSubStateIndex back to 0, before the UseCompleteEvent is finished?
I realized after posting this, you dont need to see the whole video. maybe seconds 13-20 and thats it.
In the video, (after the first ability cast), you can see the NPC starts moving. and the Ability hasn't disappeared yet. However, his Movement Animation hasn't triggered yet.
This is because the Slot0ItemSubStateIndex is still 3, not 0.
I believe the Slot0ItemSubStateIndex changes when the UseEventComplete is invoked.
unfortunately, this will also end the SpawnedObject early, when I need the SpawnedObject to finish its animation. (it has its own ending animation too.)
Do you have any suggestions to switch the Slot0ItemSubStateIndex back to 0, before the UseCompleteEvent is finished?