Issue keeping AI looking at player after "Seek " taks returns sucess

Hey Justin,
im having an issue the AI agent looking at player after "Seek " task returns success and he has moved into the attacking state,
I have tried using parallel selectors and even repeat task but i cant get it to work, any tips?





BehaviorScreenshot.pngBehaviorScreenshot.png
 
Your behavior tree is getting to the size where it's really tough for me to debug. I recommend taking a look at this video and seeing how things fit together in that scene:

 
Top