Invalid Node-Script Link instantly freezes Unity 6.2 on play

creatix1986

New member
I just renamed a script of a node that was already in use by a BehaviourTree Component BaseTree and it froze Unity 6.2 instantly on load in play (took me a while to figure out that this was the cause so i can confidently say it happens 100% of the time. There were no error messages in console and no hints in the crash log of unity. Just instant freeze on BT load (so crash happens even before node gets run). Since there are no error messages to paste, this is the only thing i can contribute1762030475919.png
 
Thanks! I'll have this fixed in the next update. It looks like an issue with the unknown task within a stacked task.
 
Thanks! I'll have this fixed in the next update. It looks like an issue with the unknown task within a stacked task.
i think it auto-turned into something that looks like a stacked task when the reference broke upon renaming the script. Before renaming, it wasent a stacked task.
 
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