Invalid Count value in inventory

EVG

Member
Good day. I have an ItemPickup, the value of Count is 1. But after I take this item, it appears in the inventory as 0, although I can use it. If Count = 2, then the inventory will show 1, and so each time it will show 1 less, why?
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Even if you add it to the Default Loadout, then after starting the scene, it also displays one less value.
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When the shootable weapon loads the arrow it decrements the count from the inventory. This is why there will always be one less than what you started with if you have a clip size of 1.
 
So it reduces even if I don’t have a weapon. Please note that in my inventory there are only arrows, without the main weapon, that is, it cannot be charged, but it is still reduced. So it should be?
 
The arrow is being consumed by the crossbow even though the crossbow isn't added. I will prevent this from happening in the next version.
 
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