So i want to create the most basic RTS Behaviour and do not know if I do this right at all. I created a modified HasReceivedEvent Conditional which waits for input and returns running until the event is received, which already seems sketchy. What i just can not wrap my head around is how can i interrupt the ongoing sequences? In RTS games i want to be able to completely stop anything a unit does when i give new commands. Can you maybe lead me in a direction that's better or am I already doing it right in some way? Later on i want to implement Resource Gathering, Attacking, Chasing etc. all while being able to be interrupted.
Greetings!
Greetings!