Hi,
Working with the UMA integration and am stuck on something. If I use the UMA Ability Builder to add an Interact ability to my player in runtime the Ability Message does not appear. I've tried making my own Interact ability that assigns a value to the m_AbilityMessageText in awake and in the editor this looks fine but the UI message does not appear, it's the same as the default Interact.
If I build the bones for the UMA character and set up the Avatar in a more normal way and assign an Interact ability and leave the Ability Message Text field in the Interact editor of the Locomotion component I get the same behaviour, no UI Message prompt. However, if I add text to that field before pressing play then the UI message behaviour works as expected.
Is there a way I can assign a value to m_AbilityMessageText for my custom ability so it is set before Awake?
I've had this issue before and have had to fidge it by putting a space in the text field for the Interact Ability so it would display messages but with an Ability added at runtime I'm lost.
Thanks in advance,
Nathan
Working with the UMA integration and am stuck on something. If I use the UMA Ability Builder to add an Interact ability to my player in runtime the Ability Message does not appear. I've tried making my own Interact ability that assigns a value to the m_AbilityMessageText in awake and in the editor this looks fine but the UI message does not appear, it's the same as the default Interact.
If I build the bones for the UMA character and set up the Avatar in a more normal way and assign an Interact ability and leave the Ability Message Text field in the Interact editor of the Locomotion component I get the same behaviour, no UI Message prompt. However, if I add text to that field before pressing play then the UI message behaviour works as expected.
Is there a way I can assign a value to m_AbilityMessageText for my custom ability so it is set before Awake?
I've had this issue before and have had to fidge it by putting a space in the text field for the Interact Ability so it would display messages but with an Ability added at runtime I'm lost.
Thanks in advance,
Nathan