Instantiate causing strange behaviour

Tempus

New member
As I want to instantiate a character and the camera is linked, I found that the way ( for me at the moment ) is to parent them both to an empty object.
Turn it into a prefab, and Instantiate it as a single entity. This has stopped the errors.
Thing now is, that the character as soon as it is on stage, starts to walk in a circle and looks up to the sky.
Only way to fix it is to pause the editor window and then resume. And that is not possible in a compiled project.
Any idea what is going on? Some lost info to the character controller?
 
You can instantiate the character and camera independently. Take a look at the camera documentation for an example of assigning the character which you'll want to do after the character is assigned.
 
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