Input System

Zaddo

Active member
I have some feedback about Unity Input System integration:

1. The wizard added the UnityInput component instead of the UnityInputSystem component. It would be nice if the appropriate component was added by the wizard, if you are unfamiliar with the input components, it can take a little while do figure out ;-)

2. In the input system demo scene, the PlayerInput on the PlayerInputProxy is null, so this scene doesn't work when first installed. (Tested with a fresh copy of UCC and Unity Input add-on)

3. It would be helpful if the main UCC demo scene could be toggled to work with the Unity Input System. This would be useful for regression testing.
 
Last edited:
1 & 3 stem from the input system being an integration rather than built-in. We are using the old input manager as the default since the input manager requires a package manager download and the number of support requests would be higher if it was required for the demo scene. I will look at the input system demo scene and the proxy component.
 
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