Infinite patrol node

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Hello, I'am new with BT and trying to implement simple behaviour. Mob randomly choose from patrol and await some time in idle, I build nodes like on picture below, but if execution steps to patrol node its run infinite time. What can I do to make it exit from patrol and rerun tree from start after mob reaches last node from patrol list? Maybe there is some samples that can help me or examples I can use?
PS. Btw why I cant find any documentation on https://opsive.com/support/documentation/behavior-designer ? Its says "The requested URL wasn’t found" all the time
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Oh as I see from the previous posts easiest way is to write custom node that stops patrol after reaches last waypoint am I right?
 
You can interrupt patrol with conditional aborts. This is the recommended approach for it, otherwise you can create a new task.
 
You can interrupt patrol with conditional aborts. This is the recommended approach for it, otherwise you can create a new task.
Ok, thx for answer.
But what about "The requested URL wasn’t found" message when trying read a documentation?
 
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