Hello, I'am new with BT and trying to implement simple behaviour. Mob randomly choose from patrol and await some time in idle, I build nodes like on picture below, but if execution steps to patrol node its run infinite time. What can I do to make it exit from patrol and rerun tree from start after mob reaches last node from patrol list? Maybe there is some samples that can help me or examples I can use?
PS. Btw why I cant find any documentation on https://opsive.com/support/documentation/behavior-designer ? Its says "The requested URL wasn’t found" all the time

PS. Btw why I cant find any documentation on https://opsive.com/support/documentation/behavior-designer ? Its says "The requested URL wasn’t found" all the time
