In Control Implementation

MarkusKer

Member
Hello,

i was wondering what do i have to change exactly on the Input Script.

In the documentation i found this:

Specify the created binding class name within the InControl Input component added in step 2. If you are using the sample bindings the value “Opsive.UltimateCharacterController.Integrations.InControl.SampleBindings” should be specified for the Bindings Type field.

Unfortunatelly i am not sure where to add this line of code exactly.

Regards,
Markus
 
Hi,

Check out this steps:

You have to remove 'UnityInput' component from your character. Add 'InControlInput' component.
And specify 'Opsive.UltimateCharacterController.Integrations.InControl.SampleBindings' into Binding Field variable.

For more information on implementation,
go through this thread https://opsive.com/forum/index.php?threads/incontrol-integration.1336/#post-6721

Good luck!
 
Thanks @bluebird :) InControl is also more programmer oriented so if you don't want to edit any code I recommend using Rewired.
 
Top