I found a Butterfly (that's a bug)

There I be, akimbo pistols, going bananas, all of a sudden, i can't go shibang oon dem enemies.

Here's a video showing the issue and the stack trace:


Error: Unable to find the ItemSet for item 1 Rambo (3902261744) || ItemCollection Equippable (Secondary) || ItemStack(1530228096)[ 1 Rambo (3902261744) in ItemCollection Equippable (Secondary)] in category index 0.
UnityEngine.Debug:LogError(Object)
Opsive.UltimateCharacterController.Integrations.UltimateInventorySystem.UltimateInventorySystemBridge:OnItemActionEquipUnequip(ItemInfo, Boolean) (at Assets/Opsive/UltimateCharacterController/Integrations/UltimateInventorySystem/Scripts/UltimateInventorySystemBridge.cs:313)
Opsive.Shared.Events.InvokableAction`2:Invoke(ItemInfo, Boolean)
Opsive.Shared.Events.EventHandler:ExecuteEvent(Object, String, ItemInfo, Boolean)
Opsive.UltimateCharacterController.Integrations.UltimateInventorySystem.CharacterEquipUnequipItemAction:InvokeActionInternal(ItemInfo, ItemUser) (at Assets/Opsive/UltimateCharacterController/Integrations/UltimateInventorySystem/Scripts/CharacterEquipUnequipItemAction.cs:70)
Opsive.UltimateInventorySystem.ItemActions.ItemAction:InvokeAction(ItemInfo, ItemUser) (at Assets/Opsive/UltimateInventorySystem/Scripts/ItemActions/ItemAction.cs:97)
Opsive.UltimateInventorySystem.UI.Panels.ActionPanels.ItemActionPanel:InvokeActionInternal(Int32) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/ActionPanels/ItemActionPanel.cs:66)
Opsive.UltimateInventorySystem.UI.Panels.ActionPanels.ActionPanel`1:InvokeAction(Int32) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/ActionPanels/ActionPanel.cs:119)
Opsive.UltimateInventorySystem.UI.Panels.ActionPanels.<>c__DisplayClass13_0:<OpenInternal>b__0() (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/ActionPanels/ActionPanel.cs:69)
Opsive.UltimateInventorySystem.UI.CompoundElements.ActionButton:press() (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/CompoundElements/ActionButton.cs:72)
Opsive.UltimateInventorySystem.UI.CompoundElements.ActionButton:OnPointerClick(PointerEventData) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/CompoundElements/ActionButton.cs:123)
UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)
 
I believe this is related to the other post you made previously. Your pickup prefab is not set properly to work with the integration. Let me know if fixing that problem in the other post fixes this one
 
This error persists, evenw hen i add the Item Sets to the (Drop).

Error: Unable to find the ItemSet for item 1 Rambo (3836566960) || ItemCollection Equippable (Secondary) || ItemStack(-939612672)[ 1 Rambo (3836566960) in ItemCollection Equippable (Secondary)] in category index 0.
UnityEngine.Debug:LogError(Object)
Opsive.UltimateCharacterController.Integrations.UltimateInventorySystem.UltimateInventorySystemBridge:OnItemActionEquipUnequip(ItemInfo, Boolean) (at Assets/Opsive/UltimateCharacterController/Integrations/UltimateInventorySystem/Scripts/UltimateInventorySystemBridge.cs:313)
Opsive.Shared.Events.InvokableAction`2:Invoke(ItemInfo, Boolean)
Opsive.Shared.Events.EventHandler:ExecuteEvent(Object, String, ItemInfo, Boolean)
Opsive.UltimateCharacterController.Integrations.UltimateInventorySystem.CharacterEquipUnequipItemAction:InvokeActionInternal(ItemInfo, ItemUser) (at Assets/Opsive/UltimateCharacterController/Integrations/UltimateInventorySystem/Scripts/CharacterEquipUnequipItemAction.cs:70)
Opsive.UltimateInventorySystem.ItemActions.ItemAction:InvokeAction(ItemInfo, ItemUser) (at Assets/Opsive/UltimateInventorySystem/Scripts/ItemActions/ItemAction.cs:97)
Opsive.UltimateInventorySystem.UI.Panels.ActionPanels.ItemActionPanel:InvokeActionInternal(Int32) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/ActionPanels/ItemActionPanel.cs:66)
Opsive.UltimateInventorySystem.UI.Panels.ActionPanels.ActionPanel`1:InvokeAction(Int32) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/ActionPanels/ActionPanel.cs:119)
Opsive.UltimateInventorySystem.UI.Panels.ActionPanels.<>c__DisplayClass13_0:<OpenInternal>b__0() (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/ActionPanels/ActionPanel.cs:69)
Opsive.UltimateInventorySystem.UI.CompoundElements.ActionButton:press() (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/CompoundElements/ActionButton.cs:72)
Opsive.UltimateInventorySystem.UI.CompoundElements.ActionButton:OnPointerClick(PointerEventData) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/CompoundElements/ActionButton.cs:123)
UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)
 
Top