How to use Box Collider on a Cube Generic Character?

ahkow

New member
My main character is a simple cube. So I use Character Manager to build it as a Generic character. The manager adds a Capsule Collider to the character. Obviously Box Collider is more suitable for a cube. So I add a Cube Collider and disable the Capsule Collider. Now the cube falls through the ground. How to solve this problem?

Thanks!
 
A box collider is not supported for use on the main character - you'll want to instead use a sphere collider.
 
Thanks. Is there a reason not to support box collider? I believe it is useful for simple games, or characters like robots made from simple cubes.
 
A box collider doesn't allow for smooth movement up steps so I decided not to add it thinking people would instead use a sphere collider. I can add it to my request list and if there is a strong demand for it I can look at implementing it.
 
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