How to remove pause after dodge

zoicelols

Member
When I use dodge, the character uses the animation and then the character sits still in the dodge ending pose for a second before ending the dodge. During this after dodge pause, I cant use any input, I have to wait for it to be over. How do i remove wait time after dodging so I can imediately use other moves? i dont see the option available.
 
I just tried the dodge in the demo scene and there was an immediate transition after dodge ended. Did you replace any animations? The Dodge ability completes when the OnAnimatorDodgeComplete animation event is sent so you could try adjusting that event.
 
I realized I made a new dodge on the full body layer and changed the parameters so they were different than the base layer default one. I cut it out of the full body layer and pasted it into the base layer and it works perfectly now.
 
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