mostlyhuman
Member
I have a common setup in this tree where the agent Wanders until it sees the target using a conditional abort. I have a variable called isAggressive that is set to true if the player comes up behind the agent and attacks (this is handled through an external script linked to the behavior tree variable) , when this happens I want the tree to instantly move to the Parallel Complete part of the tree labeled in green. How would I go about doing this? Having isAggressive changing to true cause a jump to this part of the tree? Thank you for any help and specifics are appreciated as I am kinda slow
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