Hi everyone,
I’m using Behavior Designer Pro and trying to build an enemy behavior where:
I’m using Behavior Designer Pro and trying to build an enemy behavior where:
- The enemy starts by aiming and shooting at the player immediately.
- There are two possible attack actions:
- Shoot
- Throw grenade
- While shooting, I want the enemy to periodically reevaluate:
Should it continue shooting or switch to throwing a grenade?
My Questions:
- How do I force reevaluation of the current action after a few seconds or certain conditions?
- Can this be done without converting the shooting action into a conditional node?
- Is there a recommended pattern or best practice for this kind of mid-action reevaluation?