I made a custom type with an ObjectDrawer to serialize references in the scene and want to add the error sign if the referenced object is not accessible anymore.
I found a way to toggle it via task.NodeData.NodeDesigner.HasError, but it does not much sense when accessible from ObjectDrawer's OnGUI, I need the error check to happen without Action selection.
I found no way to error check in custom Action either. And no suitable callbacks for the error-check phase also.
Maybe there is a way that I wasn't able to find?
I found a way to toggle it via task.NodeData.NodeDesigner.HasError, but it does not much sense when accessible from ObjectDrawer's OnGUI, I need the error check to happen without Action selection.
I found no way to error check in custom Action either. And no suitable callbacks for the error-check phase also.
Maybe there is a way that I wasn't able to find?
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